AMD has big plans for the film, home entertainment and gaming industries with its Fusion Render Cloud supercomputer, which it unveiled at CES. In an exclusive interview, AMD's Director of Digital Media and Entertainment, Charlie Boswell, spoke to us about the project and how it is at the forefront of combating what he calls 'global nerding'. Back at CES, AMD's CEO Dirk Meyer and OTOY Chief Exec, Jules Urbach, said the project - which pulls in partners including Dell, HP, Electronic Arts, Lucasfilm and more - would revolutionise the deployment, development and delivery of HD content through the 'AMD Fusion Render Cloud', a massively-parallel supercomputer. The supercomputer is designed to break the one petaFLOPS barrier and process a million compute threads across over 1,000 graphics processors, making it one of, if not THE, fastest graphics supercomputers in the world."We really are a platform company now", Boswell told us, referring to AMD's acquisition of ATI, and adding, "We have the ability to harness multiple CPUs and GPUs to provide some very cutting edge platforms". The Fusion Render Cloud (FRC) system will purportedly let content providers deliver video games, HD films, and a host of graphically-intensive computer apps through the Internet 'cloud' to virtually any type of connected mobile device, seamlessly and without sapping battery life. The way it works is by storing rich content in a compute cloud, compressing it and then streaming it, real-time, over a wireless or broadband connection to a smorgasbord of devices. FRC will also impressively allow for remote real-time rendering of film and visual effects graphics.
"Imagine watching a movie half-way through on your cell phone while on the bus ride home, then, upon entering your home or apartment, switch over to your HD TV and continue watching the same movie from exactly where you left off, seamlessly, and at full screen resolution," said Boswell. "Imagine playing the most visually intensive first person shooter game at the highest image quality settings on your cell phone without ever having to download and install the software, or use up valuable storage space or battery life with compute-intensive tasks," he continued. Boswell went on to say he believed the technology would also usher in a new genre of movie, "the interactive movie" and push the limits from high definition to "eye definition", making it incredibly difficult to tell the difference between real and rendered images.
( www.atomicmpc.com.au )
Source






















Post a Comment