The nice Sony engineering lady at CES told us that Intel essentially bought the win, a theoretically good architecture, no imminent threats of going bust, and not being hated by Sony all contributed too. With a couple of deliverables satisfied, the PS4 GPU belongs to Intel. No word if this is going to be the entire architecture, CPU as well, or not. That, from what we are told, is not final yet. Moving on to the the XBox3 GPU, also due in 2012, we hear strong rumors (but have not confirmed yet) that it is an ATI design. Given the close ties between ATI and MS over DirectX, the bad blood between Nvidia and MS over the grand Nvidia DX10 neutering, plus memories of the XBox1, this is not a surprise either. The bed was made for short-term profits years ago, time to lie in it. That brings us to the Wii2, also due around the same time. Given that the ArtX / ATI guys have won about every Nintendo GPU since they went 3D, this one appears to be a no-brainer. If you take into account that it will likely be evolutionary, it is almost assuredly an ATI win as well, but we haven't confirmed it either way.
So in the end, you have Intel with one GPU confirmed, Larrabee, and ATI with another almost totally confirmed. The third is still unknown but likely will be ATI as well. Notice there is no Nvidia in this equation. That will hamstring the egos in green badly soon, forcing them to spend a lot more on developer relations and tools if they can't claw back a console win. The games for 2012 start coding in a year, so the effects will be leading, not trailing for them. The only real way for them to get a win at this point is to buy it, and they 1) don't have any money. 2) are bidding against someone who has money 3) are bidding against someone who they picked a stupid public fight with and 4) are hated by the two companies that make the consoles they target. This brilliant management strategy combines to mean they are locked out, if they survive that long. Next next gen consoles also will likely have a CPU which we know nothing about. That said, given that Intel will basically be designing large swathes of the PS4, it would seem to be leaning toward x86. Given that, and MS's inclination toward x86 software, that would seem a natural path for them to follow as well, if for no other reason than to protect the living room from the ARM scourge running Linux. ( www.atomicmpc.com.au )